AI Insights · Timothy · October 2022
Top 5 Dog Games on iOS in Australia Q3 2022
Discover the performance trends of the top 5 dog games on iOS in Australia for Q3 2022, including downloads, revenue, and active users.
In Q3 2022, the top 5 dog games on iOS in Australia showed varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at the metrics for each game, based on data from Sensor Tower.
PAW Patrol Rescue World from Budge Studios saw notable fluctuations in its weekly metrics. Weekly revenue peaked at approximately $6.1K in early September, while downloads showed an initial spike of 5.1K in early July, stabilizing around 2.7K towards the end of the quarter. Active users increased from 10.9K at the end of June to a high of 14.6K in mid-July, before stabilizing around 11.2K.
Save The Dog - Dog Escape by Fun Space Limited had a significant rise in weekly downloads, starting from 923 in late July and reaching 6.4K by mid-September. Revenue, although modest, saw growth, peaking at $192 in mid-September. Active users increased steadily, starting at 765 in late July and reaching 9.8K by the end of September.
Dog Life Simulator ! from BoomBit, Inc. displayed a downward trend in downloads, starting from 2.8K at the end of June and decreasing to 1.8K by the end of September. Revenue remained relatively low, with a slight peak of $65 at the end of June. Active users fluctuated, starting at 6.1K and ending the quarter with a slight increase to 5.3K.
FLOOF - My Pet House by TutoTOONS showed consistent performance with weekly downloads ranging from 887 to 893. Revenue peaked at $555 in early July, stabilizing around $332 by the end of the quarter. Active users saw a slight decline from 3.6K in late June to 3.4K by the end of September.
BitLife Dogs - DogLife from Candywriter, LLC experienced a steady increase in both downloads and active users. Downloads grew from 1.1K at the end of June to 1.2K by the end of September. Revenue remained stable, peaking at $429 in mid-July. Active users started at 3.1K and saw a slight increase to 2.7K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.